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20171011 C# Unity Coding Class

Submitted by Valerie on Tue, 10/17/2017 - 15:29

In the last C#/Unity coding class, we started class by discussing Finite State Machines, which can be used to keep track of a game’s state. We then started to make our first project, a clone of the 1976 arcade classic, Breakout. We added font and image assets, learned to use Gimp for image editing, and created our first menu screen by adding a button. Next time we’ll start adding C# to the project so the menu will be interactive.